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Devlog
UTAS KIT207 Portfolio
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Devlog
Week 6 - Cameras and Post-Processing
August 20, 2021
by
jzachary
Worked with cameras which would target the player and/or follow the player, as well as attempt to keep all selected objects within view. I found this all pretty intuitive and particularly liked the do...
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Week 5 - Lighting
August 17, 2021
by
jzachary
Worked with baked lighting rather than rendering it in real time. Followed Brackey's tutorial to test the basics, then tried to get the same working in my tourist scene. I had trouble getting the sett...
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Week 4 - Health and UI
August 10, 2021
by
jzachary
I started this self study module late due to struggling a bit with the tutorial task, and unfortunately didn't manage to finish everything in time (the lecture's just started!). But I'm pretty happy w...
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Week 4 - NavMesh
August 08, 2021
by
jzachary
Worked with NavMeshes for the first time, which is a surface that AI use to navigate the game world. The exercise involved getting a model to move where we clicked, and being able to jump over points...
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Game Ideas
August 05, 2021
by
jzachary
1. Ratcatcher The ratcatcher is tasked with catching all the rats in a building. The player chooses what weapon to equip the ratcatcher with and where to put traps (including arguably excessive option...
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Week 3 - Terrain and Modelling in Unity
August 03, 2021
by
jzachary
Built a terrain for the first time in Unity and shaped it will Terrain Tools, which were very versatile but seemed difficult to use with precision. I primarily used a paintbrush to raise the hills, an...
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Week 3 - Animations in Unity
August 02, 2021
by
jzachary
This week I worked on getting animations from Blender functioning in Unity, including multiple animations activating and deactivating at the right times using basic scripts. Unfortunately I had a frus...
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Week 2 - Basic Animations
July 27, 2021
by
jzachary
Worked through Blender tutorials for bones and rigging and then worked on some basic animations. I overlooked the detail that we were supposed to model someone at a tourist site and instead modelled a...
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Week 2 - Importing into Unity
July 20, 2021
by
jzachary
Just a basic Unity scene involving the barrel and vase created last week, plus some free models downloaded from TurboSquid ( bottle / cannonball ). The bottle came in two types (fbx and obj), and whil...
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Week 1 - Barrel and Tourist Model
July 19, 2021
by
jzachary
First proper time 3D modelling. Followed along Brackey's tutorial for making a barrel on Youtube and found it all fairly straightforward, except for UV mapping, where I started having difficulty makin...
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