Week 5 - Lighting



Worked with baked lighting rather than rendering it in real time. Followed Brackey's tutorial to test the basics, then tried to get the same working in my tourist scene. I had trouble getting the settings right due to long bake times (I eventually dropped a bunch of numbers to reduce this, like direct and indirect samples, and lightmap resolution and padding). But the lack of iterations means I haven't quite got it right yet. I'm guessing the trees are the major issue.

Before changing any lighting:



After removing the skybox and other lighting defaults, removing the directional light, and adding a material on the moon which emitted white light:


I added a directional light back into the scene and tried to find the right level of intensity and other settings to look like night time. I would have experimented more if I was on a better PC!



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