Week 5 - Lighting
Worked with baked lighting rather than rendering it in real time. Followed Brackey's tutorial to test the basics, then tried to get the same working in my tourist scene. I had trouble getting the settings right due to long bake times (I eventually dropped a bunch of numbers to reduce this, like direct and indirect samples, and lightmap resolution and padding). But the lack of iterations means I haven't quite got it right yet. I'm guessing the trees are the major issue.
Before changing any lighting:
After removing the skybox and other lighting defaults, removing the directional light, and adding a material on the moon which emitted white light:
I added a directional light back into the scene and tried to find the right level of intensity and other settings to look like night time. I would have experimented more if I was on a better PC!
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More posts
- Week 6 - Cameras and Post-ProcessingAug 20, 2021
- Week 4 - Health and UIAug 10, 2021
- Week 4 - NavMeshAug 08, 2021
- Game IdeasAug 05, 2021
- Week 3 - Terrain and Modelling in UnityAug 03, 2021
- Week 3 - Animations in UnityAug 02, 2021
- Week 2 - Basic AnimationsJul 27, 2021
- Week 2 - Importing into UnityJul 20, 2021
- Week 1 - Barrel and Tourist ModelJul 19, 2021
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